![]() This is important since when colonists take burning damage there’s always a chance they’ll panic and try to run to nearby sources of water, risking fire spreading through your entire settlement. This is a mushroom called Devilstrand, and as the in-game tooltip says, it creates a very dense piece of clothing that renders your colonists almost completely immune to damage from fire. Devilstrand SupremacyĪfter some time spent at the research table, you’ll unlock the ability to grow one of the best fabrics in the game. Instead, you should stockpile cloth for its numerous uses later in the game. As a fabric, cloth is unique in this aspect and should be excluded from use in tailoring bills. However, it’s necessary for plenty of other utilities like carpets, pool tables, and industrial medicine. Cloth, while usable in most tailoring work bills, isn’t very good as a clothing material compared to almost anything else you can acquire in RimWorld. | (Image: Ludeon Studios via HGG / Nathan Hart)Īt the start of the game, you’ll be capable of growing cotton which can be harvested to give you cloth. If you own the Royalty DLC, you can only acquire powerful Eltex clothing from trades, quest rewards, or looting from ancient structures. This is because, unlike other electrically powered workstations in RimWorld that would be completely unusable, you simply take a work speed penalty for running a tailoring station without electricity. It’s worthwhile to go ahead and build an electric tailoring bench early on, even if you don’t have enough power to keep it turned on. You make most clothing at a tailoring bench. “Recycling” your high-quality used clothing by taking them to a trader to sell is a winning strategy for any RimWorld settlement with decent tailors around. They’ll complain about having worn-out clothing once it dips below 50% durability, but any gear below 60% durability will suffer a massive drop in its sale price. You should also use these menus to only allow colonists to wear gear that is between 61%-100% durability. At least have one for those you intend to draft and send into battle, and a separate category for workers that won’t be doing any fighting. You should set up different clothing categories for the different kinds of colonists in your RimWorld settlement. | (Image: Ludeon Studios via HGG / Nathan Hart) Categorize Your Clothes Set parameters for easy clothing management. Higher beauty will make the entire environment around a piece of furniture more appealing, while beautiful clothing will be more comfortable for a settler. Some like guinea pig fur making luxurious, valuable clothing or furniture. Lastly, there is a wide range of “beauty” stats among fabrics. Meanwhile, others are capable of blocking more damage than others if your unarmored colonists accidentally find themselves in a firefight. ![]() Some fabrics are better than others at protecting your colonists from hot and cold temperatures. Leathers that are acquired by butchering animals that have been killed by hunters or ranchers.Įvery kind of fabric in the game has various qualities that affect the products you can create with them. ![]()
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